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	<title>THE MOLITOR - Premium WordPress Themes &#187; Misc</title>
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		<title>The Psychology of Catan</title>
		<link>http://www.themolitor.com/2010/10/the-psychology-of-catan/</link>
		<comments>http://www.themolitor.com/2010/10/the-psychology-of-catan/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 20:29:10 +0000</pubDate>
		<dc:creator>THE MOLITOR</dc:creator>
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		<guid isPermaLink="false">http://www.themolitor.com/?p=3595</guid>
		<description><![CDATA[Settlers of Catan tends to bring the worst out in people. Having gained enough data through playing hundreds of games, I&#8217;d like to explore the different personalities people acquire when playing Settlers of Catan. Personality 1: The Leader When a player is winning, you can see it on their face. They are glowing with excitement. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.themolitor.com/blog/wp-content/uploads/2010/10/catan1.jpg" alt="Psychology of Settlers of Catan" title="catan" width="588" height="348" class="alignnone size-full wp-image-3597" /></p>
<p>Settlers of Catan tends to bring the worst out in people. Having gained enough data through playing hundreds of games, I&#8217;d like to explore the different personalities people acquire when playing Settlers of Catan.<span id="more-3595"></span></p>
<h2>Personality 1: The Leader</h2>
<p>When a player is winning, you can see it on their face. They are glowing with excitement. They generally have a more care free attitude compared to the other players, and are more willing to show compassion for players that are at the bottom of the totem pole.  As long as you pose no immediate threat to them, they may shower you with resources. But beware, if you&#8217;re close to passing the current leader, you can anticipate some backlash. </p>
<p>The one thing The Leader fears the most is rolling a 7. This is when they have to give up half of their resources, which can be somewhere between 10 to 20 cards if they have done well.</p>
<h2>Personality 2: Number Two</h2>
<p>Number Two&#8217;s goal is to get everyone against The Leader. They may outright boycott The Leader and make it known to everyone that they are in the lead. They won&#8217;t even consider trading with The Leader unless it provides an immediate return. Number Two tends to be the most paranoid of all the players.</p>
<h2>Personality 3: The Noob</h2>
<p>The Noob has the most advantage in the game because they are receiving advice from everyone at the table, including The Leader. It&#8217;s no surprise that whenever The Noob is playing, they have an 80% chance of winning the game. The Noob quickly learns that playing innocent (even when they are confident) will provide them with lots of added benefits. This is partly due to other players having pity on The Noob and letting them get away with murder. </p>
<p>If The Noob wins the game, they are likely to become instantly obsessed with Settlers of Catan and tell all their friends about it. If they lose, well, you may not see their face at the table for awhile.</p>
<h2>Personality 4: The Loser</h2>
<p>The Loser is the one that has the least amount of points and the least chance of winning. The Loser usually only comes into existence about half way through the game, so when they realize their position, their attitude quickly takes a turn for the worse. They tend to become uninterested in the game. They will sometimes zone out and practically give away resources in the hope that it will speed up the game so they can do something else. </p>
<h2>Personality 5: The Spouse</h2>
<p>The Spouse is the wild card of the batch. Depending on whether or not you put the dishes away that day, or if you took out the garbage, the spouse may shower you with resources or demand 2 for 1 trading deals. They may cover your back if another player is entrenching on your territory, or give them the resources to finish the job. It&#8217;s highly advised that you recall the day&#8217;s events in order to properly gauge the potential attitude of The Spouse.</p>
<h2>Personality 6: The Schemer</h2>
<p>The Skeemer is a dangerous and dirty player. They are constantly looking for ways to cut off or trick other players. They may even do a bit of cheating if they know they can get away with it. </p>
<p>One popular trick of The Schemer is asking how much of a particular resource people have and then playing the monopoly card (the monopoly card let&#8217;s you take all of a single resource from everyone&#8217;s hand). Another trick is not reminding a player that placed a bandit on their resource that they can steal a card from their hand. Dirty little monkey.</p>
<p><strong>Do you have more? Leave a comment!</strong></p>
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		<title>5 Ways to get out of a conversation</title>
		<link>http://www.themolitor.com/2009/01/5-ways-to-get-out-of-a-conversation/</link>
		<comments>http://www.themolitor.com/2009/01/5-ways-to-get-out-of-a-conversation/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 00:19:47 +0000</pubDate>
		<dc:creator>THE MOLITOR</dc:creator>
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		<guid isPermaLink="false">http://themolitor.com/?p=1769</guid>
		<description><![CDATA[Recently I picked up a book titled &#8216;The Designer&#8217;s Guide To Marketing and Pricing&#8217;. I&#8217;ve found this book to be very insightful as to general good marketing practice. While reading, I came across the section &#8216;How to get out of a conversation&#8217;. I thought it was too funny not to share. Let me know what [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1770" title="5ways" src="http://themolitor.com/blog/wp-content/uploads/2009/01/5ways.jpg" alt="5ways" width="490" height="268" /></p>
<p>Recently I picked up a book titled &#8216;The Designer&#8217;s Guide To Marketing and Pricing&#8217;. I&#8217;ve found this book to be very insightful as to general good marketing practice. While reading, I came across the section &#8216;How to get out of a conversation&#8217;. I thought it was too funny not to share. Let me know what you think&#8230;</p>
<h2>Get a refill</h2>
<p>If there&#8217;s food or drink involved in the event, you can always say, &#8220;I think I need a refill.&#8221; Or you can smile and say, &#8220;Excuse me. I need another one of those Sweedish meatballs.&#8221;</p>
<h2>Involve another person</h2>
<p>Another escape is to introduce another person into the conversation. Then say, &#8220;Excuse me while I let you two get to know each other.&#8221;</p>
<h2>Stand up</h2>
<p>Sometimes you don&#8217;t have to say anything. Just stand up! Your conversation partner is likely to take the nonverbal cue.</p>
<h2>Hand them your card</h2>
<p>When you are ready to move on, hand the other person your business car, smile warmly and say, &#8220;I&#8217;ve enjoyed chatting with you. I&#8217;m going to mingle a bit. But let&#8217;s stay in touch.&#8221;</p>
<h2>Check on something</h2>
<p>Glance at your watch and say, &#8220;Excuse me. I need to make a quick phone call to check in with the [babysitter, boss, sick spouse... whatever is believable]&#8220;.</p>
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